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Fraps d3d11 crash
Fraps d3d11 crash











fraps d3d11 crash
  1. #Fraps d3d11 crash install
  2. #Fraps d3d11 crash drivers
  3. #Fraps d3d11 crash free

The following config can be used in scenarions where using Special K causes weird compatibility issues. There is currently no known solution to this issue.

#Fraps d3d11 crash install

Please install the following package: DirectX End-User Runtime ¶ Flashing widgets or constant screenshot capturing in Frostbite 3 gamesĪll games utilizing the Frostbite 3 engine will experiencing flashing widgets and constant screenshot capturing. ¶ General issues ¶ Missing the June 2010 DirectX Runetime

#Fraps d3d11 crash free

If your issue is not listed and you don’t manage to solve it on your own, feel free to request help on Discourse or Discord.

#Fraps d3d11 crash drivers

This will give you a clean slate to reinstall the latest drivers from Nvidia (probably should download the installer beforehand) that may fix the problem if there's something slightly broken with the way your driver is installed that isn't triggered by anything else except Dolphin's weird usage of drivers.The following is a collection of common issues that might occur when using Special K. Something else you could try would be uninstalling your GPU drivers, and then using the Display Driver Uninstaller (DDU) tool (you can do a Google search for it). Your computer does, but other computers might not, so if you ever play on a weaker computer, something to keep in mind So it just comes down to if you have enough performance overhead to spare.

fraps d3d11 crash

But for a lot of games it doesn't matter one way or another, or they might have slight graphical issues in one setting but not a big enough issue to force the setting. ini file to force that setting one way or another. If a game absolutely needs one of the settings to be turned on or off, it's setup in that game's per-game. There are some issues with it, so like it said, if you are having graphical issues with the option, then don't use itģ. If the crash only happens in one of them, them it's the audio engine.Ģ. If you try Vulkan + LLE and Vulkan + HLE and the crashes happen in both, it's Vulkan. Honestly Audio emulation shouldn't affect Vulkan. This will take some time, because the crash normally needs few minutes to happen and i need to restart my computer every time. And as long as these are also not crash related settings, i would love if i don't have to touch them.īut i'll give all these changes a chance. So i would prefer to not force 24 bit color if it's not crash related.ģ.If it comes to accuracy, i really struggle with myself activating any Hacks, cause all the descriptions are offering more performance in cost of accuracy and/or few grafical glithes in few games. On my real Wii i have some kind of collorsteps, mostly in the sky or floors and walls. Does this affect the Vulkan Backend and can be part of the problem?Ģ.Graphics > Enhancements: I really have some kind of grafical issue if i force 24-bit Color. I hear tiny differences if i use HLE, mostly in GameCube games. Now i got some questions before i start testing these settings.ġ. Normaly i set the Internal Resolution back to 1x.) (Because i want the games to be emulated as accurate as possible.

fraps d3d11 crash

So i took my time reading the descriptions of all that settings again and i'm a bit confused and have a few questions. Fraps tells me my CPU never goes over 45☌, 2 of 8 Cores running at ~ 20-30% the other 6 at ~7%. Even with "Shader Compiling -> Synchronous" i barely notice the rarest and smalest hints of stuttering with these settings. I'll try it now and EDIT this later with more input.įirst i have to say, that i have no kind of performance problems.













Fraps d3d11 crash